
A game where the goal is to clear the map from enemies using Diablo-style abilities and movement.
Tools:
- Unity
- Mirror for networking
During our final group project at DAE, we created this game with a team of 6. Ready to take on new heigths we wanted to introduce something we never tried before. This resulted in an online multiplayer game.
I was in charge of networking the game. I also offered gameplay code support and bug fixing where necessary. We used FMOD as our sound engine for which I did all of the implementations.
In the game you can pick from three different character classes. Each of these classes have a set of abilities which help you battle the monsters on the map.
This game was made in 10 weeks. We amazed our supervisors by bringing the project to such a succesful end. I learned a lot in terms of networking and being part of a team.
My contribution
Networking code
Gameplay code
Sound/Audio Implementation
Credits
Oscar Tulkens
Robin Van Dijk
Floris Leysen
Laura Schreurs
Faust Messely